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Atom heart video game
Atom heart video game






The assortment policies of the state and the principles of modular design allowed for the creation of unified models that could be adapted to various social and cultural conditions. Soviet designers sought to create durable and high-quality things that were “timeless”.

atom heart video game

This ensured their high quality and unique functionality. Many consumer goods were produced at military and heavy industry factories. It is well known that the main achievements of the Soviet designers of the 1950s – 1970s were conducted in the fields of space technology and in the production of military and heavy equipment, utilizing precision engineering. We see these images, observe them in motion, and feel strong contradicting emotions towards them-from fear and anxiety to joy and delight. Inanimate objects, which are based on the forms of real biological beings, become animated due to their emotional appearance, causing associations with real living beings. In simpler terms, the above can be called “bionics”- a combination of biology and technology. This is a really difficult and ambitious task.Īrtem Galeev laid the principles of modern eclecticism as the basis for the design of Atomic Heart, combining imagery from the familiar past, embedded within each of our individual consciousnesses since childhood, with that of a new, previously unknown world of technology and a futuristic USSR. Thus, the art in computer games is the art of creating art with the help of technology. In the gaming industry, technologies are equally as important.

atom heart video game

Art and creativity are an integral part of the entertainment industry.








Atom heart video game